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I think you are confusing apples and oranges. Fight choreographers have a job to do and their interests, not to mention the interests of the director, producer, numerous unit directors, etc., may not be to present a historically accurate fight on screen, but one that is exciting to the non-historical fencers in the crowd (who, lets face it, are the vast majority of ticket buyers). They have their goals, just as we have ours.Well, I think the idea would be to make it "more feasible/sound", not necessarily COMPLETELY correct. Just better. And the idea is to show "you can use better moves that still move plot, and can do it better than the traditional way." ... Which has to be possible, right? Otherwise everyone's complaints about movie fights wouldn't hold water, right? The basic idea is to deconstruct what the director 'wanted' based on the emotions shown, camera angles, sound, etc., and then accomplish that using more feasible moves...
Excellent point, Gene. I think that when a filmmaker has actually gone into a fight scene looking to make it more "real" it's pretty evident. Take the smallsword duel between the two main characters in Ridley Scott's "The Duelists". After they've actually begun fighting, there's only about 5 seconds of actual fight before someone is stabbed! There just isn't a market for that kind of action today. Fortunately, I think we're seeing a gradual return to a more gritty "realism" in today's films (i.e. the change between the latest Bond movie and its predecessor, "Children of Men", the fight scene in "Eastern Promises" etc.), and that could turn into a more mature and realistic approach to movie sword fights were they can be taken more seriously. Honestly, as far as dramatic impact goes, I think a realistic, deadly rapier duel would have far greater *oompf* than the silliness we've seen in films so far.I think you are confusing apples and oranges. Fight choreographers have a job to do and their interests, not to mention the interests of the director, producer, numerous unit directors, etc., may not be to present a historically accurate fight on screen, but one that is exciting to the non-historical fencers in the crowd (who, lets face it, are the vast majority of ticket buyers). They have their goals, just as we have ours.
I still don't think my point is getting across. I am not saying that "we should show fight choreographers how to do a realistic fight", I am saying, "we should take a fight as it exists on screen, deconstruct the emotions/plot/excitement level etc. as it exists, and come up with a way to use what we know about fighting to *do a better job* at showing those emotions with more plausibility in the fight, even if it has to be unrealistically long."I think you are confusing apples and oranges. Fight choreographers have a job to do and their interests, not to mention the interests of the director, producer, numerous unit directors, etc., may not be to present a historically accurate fight on screen, but one that is exciting to the non-historical fencers in the crowd (who, lets face it, are the vast majority of ticket buyers). They have their goals, just as we have ours.
That is EXACTLY what I mean! That's what I am trying to say -- figure out if you can make a 'cinematic / follow's the director's vision" fight that still uses martially sound techniques, where it would still look good on film and such. Which is basically what I am suggesting. Say, take a single fight scene from, I don't know, one of the Zorro movies, and 'recreate' it, with a camera filming it, where you are putting the same sort of emotion and camera angles and "plot" in the fight, but using better moves.I seem to recall from somewhere that the medieval styles had an attack for every defence, and a defence for every attack, which if correct should make it possible to create a really exotic and drawn-out fight using only real techniques, yet with the characters on-screen being so inhumanly skilled as to always be able to counter each other (realistically) where even the best real fighter couldn't.
If there truly is a way to deal with anything, then it should be possible to make a movie fight where the only unrealistic or unauthentic component is the fencers' ability to always get it right, no matter how long the fight lasts and under what circumstances it takes place.
Yea, remember, in the Pirates of the Caribbean movies, part of the PURPOSE of the fight is to be a vehicle for the dialogue, which is why they are talking throughout it.. which actually makes the fights in those movies not a bad example, since it is obvious that the fights are supposed to be cinematic and flashy. The problems is recreating, in someone's back yard or studio, a simliar type of 'stage' where people can be stepping onto or off of things in a dramatic way...*snip*Take the Pirates of the Caribbean movies. I know they're Disney movies and as such have to consider their audience, but still. Those guys just clang away at each other for hours at a time, with no consequences, carrying on arguments in the process.
*snip*
...We're supposing here that the combatants are so experienced and skilled that it's viable for them to actually carry on a five minute fight, and instead of using flashy Hollywood tricks we actually apply WMA techniques. Very cool idea.
Uhhh...? are you kidding? Or are you serious? Sorry, sarcasm isn't coming through very well...?I have redone a martial arts movie
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