Moderators: Webmaster, Stacy Clifford
I know this sounds anti-intuitive but applying the same energy to a thrust into an homogeneous and non elastic matter will take the same area. Then, how about an acute point vs a rounded one, experience says the acute is going to thrust better, right?... Thus a very acute profile will be easier to thrust with than a completely round tip, even if the area of the wounds are made to be the same. I think this is confirmed by common experience...
When I began to make the calculations I thought, like you, that might have an impact on the results. it turned out it does not. Regardless the angle you hit a cylinder the curved blade will have less resistance at the beginning (less domino opposing its way) and the straight blade will face more at the beginning. So when cutting to the center of the cylinder you will always need less energy to do so with a curved blade.In the case of the cut, a curved blade will generally strike the target at a natural angle (the edge is not orthogonal to the direction of the velocity)....
I totally agree, against an armor that cannot be sliced a straight blade will have more punch, in fact an inward curved blade like Hispanic Falcata would have even more! I was assuming all the time a homogeneous, slice-able, non elastic stuff in the math experiment....The drawback is that the curved blade will have less punch, which can matter if the material is not sensitive to slicing. I think that's where the compromise is in curved vs. straight.
What I meant was that your domino example does not really take into account the possibility that making a domino fall could be done in two different ways, one demanding more energy than the other. I don't know if it's real, but it seems to be based on experience. For example, instead of dominos you could say your material consists of a lot of small strings. I'd say these are easier to slice than chop. And yet in the end, I agree, all strings are split so there is a minimum amount of energy to bring. But it's just a minimum in my opinion.I was just considering pure geometry... and when doing so, you will need the same energy to chop completely a cylinder regardless the geometry of the blade, and this is so because, soon or later in your cut, you will have to "make fall all the domino"
Of course, the math model considers a completely homogeneous matter, when matter is not homogeneous you can design that matter internally to favor cuts or thrust or any geometry you like. That is why I consider the matter homogeneous; that is a fair ground for all blades.What I meant was that your domino example does not really take into account the possibility that making a domino fall could be done in two different ways, one demanding more energy than the other. I don't know if it's real, but it seems to be based on experience.
I do, I consider every blade with the same sharpness. If the sharpness is higher or lower it might change the numbers but it will not change one geometry being better than the other, which is the target of the experiment. So in short, sharpness is considered as equal, an such being ignored since it has no use when you just want to find out what geometry is better.Also, the sharpness of the blade matters, of course, even in thrusts. And this does not appear in your model as far as I can see.
Really? I concluded that for thrusting the only important thing was b*t meaning that the width of the blade is the only thing that matters, not the geometry.If you go back to your example wit chisel and sharp point, you can experience yourself how much more easy it is to pierce even cardboard with the sharpest tip, even if th width of the blades is the same, and the final state of the cardboard is the same...
No problem, I just will need some time given these dates, and perhaps you could tell me how to upload a picture here?Since we can calculate the effect of curvature on cutting efficiency both in terms of sword and target, could you make a graph to express this? I'm interested to see how much advantage particular levels of curvature will give...
Ok, now I think I can see clearly where the misunderstanding comes from. In my conclusions for thrusting I said "The best geometry for blades is the one closest to a needle; the narrower the blade the better and the point must be centered and sharp (and straight, of course, the curvier the really worse)" though I also said "The geometry of tip does not matter!" And given that I do not offer pictures I fully understand it is not easy to grasp what I meant, specially if I don't explain it more thoroughly. Ok, here I go:With thrusting though I think your conclusion is flawed. The math seems to show that both blades will, with the same force applied, penetrate the same volume, not the same depth. If that is the case, then the profile and distal taper will make a very great difference in how deep the thrust will be, hence the shapes of thrusting swords. Thrusting swords have smaller surface area and volume in the lower portions towards the point, the portion that enters the body. If my understanding is correct this will mean that a thin and pointy weapon will penetrate more deeply more easily than a wider one, and the ultimate goal of a thrust is deeper, not more volume/area penetrated. There is also the question of friction along the portion of the blade which has entered to consider. Consider your domino example four in a row, v. two wide and two deep. The one penetrates deeper, the other wider. Both yield the same area/volume of effect, but the dimension that makes the most difference is depth not width. In short I don't think your math measures what you think it measures.
Well, I would say the more thrusting power the better, after all you don't know how hard is the stuff you want to thrust.This of course begs the questions, how deep is deep enough, how much does fighting style make a difference etc... which we should probably leave for another discussion.
Well, in the math experiment I did before I assumed a completely flat cross-section which is the theoretically best since it is the one that will only face resistance on the edge. Of course blades cannot be build with such a flatness cause they would easily bend and break. So again, considering a completely homogeneous stuff, which cross section would be better?I am particularly interested in the cross-section question, which needs to be settled first anyway. European swords have five major cross-sectional variants: for double edged swords convex (like the lens of an eye, Oakeshott X-XIV), diamond (Oakeshott XV, XVI, XX), the so-called hollow-ground (which really ought to be called concave diamond, since the amount of grinding done to get the shape is really speculative represented by type XVIII), hexagonal (such as Oakeshott type XIX), and in the cases of single edged swords like falchions and messers triangular. These ought to be contrasted with the "clamshell" or "uneven convex" geometry of traditional 14-5th c. Japanese blades, which incidentally seem to be much thicker than European blades. If there is information I can get to help with this project I'd be happy to.
Well, not the whole edge is convex, but you're right the upper-striking portion is. I just assume they would also use the lower concave part of the blade to strike too.One other very minor thing, the falcata isn't concave in its curvature. If you look closely you'll see that the entire striking portion is convex, and that it has been bent forward. I'm sure I've seen a blade with concave blade curvature, I'll see if I can find it.
I don't think you can neglect the elasticity of the material for many targets. It's precisely for these materials that the slicing effect will matter most, that is, the actual process of the cut or thrust has to be looked at, and not just the end result.I know this sounds anti-intuitive but applying the same energy to a thrust into an homogeneous and non elastic matter will take the same area.
I don't think you can neglect the elasticity of the material for many targets. It's precisely for these materials that the slicing effect will matter most, that is, the actual process of the cut or thrust has to be looked at, and not just the end result... ...Of course this effect is not significant for all materials, but for flesh I'd bet it makes a difference. This is reportedly why the guillotine cutting part was shaped in a trapeze and not in a crescent. And with this kind of effects taken into account, you will find a difference between straight and curved blades, and probably between sharp and chisel tips.... Understanding the impact mechanics described in George Turner's article is a necessary prerequisite....
But here the blade is straight, so of course the slicing effect is not apparentPay attention to this picture from George Turner's article that you mention:
http://www.thearma.org/spotlight/GTA/mo ... age001.gif
Now if given a pivot point you calculate the angle of the blade vs the the motion of it you get.... ZERO! Nothing! Nada! As we say in Spain “cero patatero” (zero potato) You get no angle! you get no slicing effect at all!!! And it makes perfect sense.

Well the math results completely agree with that, what the maths says is that when cutting the whole thing, like chopping heads, bamboo, etc... the straight blade will require no more energy than the curved one.The results are interesting, although mathematics are not my forte. But I can't help thinking that there are variables that are not accounted for. How would you explain the results of Michael Edelson's test in which the katana surpassed the longsword in the cutting test on jack?
Nice picture Vincent, looking at it I just realize a couple of things:
But here the blade is straight, so of course the slicing effect is not apparent
See this picture:
I have drawn a curved sword impacting a target, and a sort of equivalent guillotine blade in light gray. The motion of the sword is circular, centered on the pommel end. The trajectory of the impact point is illustrated by the arrow. The dashed line could represent a straight blade swung in the exact same way...
If the strike has a slicing motion that adds to the geometry of the blade, I would say it benefits more the straight blade since you only need to draw the sword in straight line and, with a curve sword, you should draw the sword following the curvature of the blade... Seems to me this a more awkward, difficult and unnatural way to strike.Of course if you add a slicing technique it gets bigger, the difference in angle will probably remain the same curved vs. straight, but maybe the effect increases?
That's why it is better to test geometries to use a straight katana vs a curved katana; this way the mass distribution would not be something to consider. But again, for cutting the whole thing straight blades will do just as good, though now I should add that the straight blade should be triangle-shaped to match the slicing effect of the curved katana. Mmm... Though the mass distribution might favor the katana since the triangle-shaple blade will be lighter the closer to the tip. Mass distribution is something I did not consider in the formulas... Oh my GodI think this is a part of the explanation of the jack test results you mentionned, Maxime... The rest probably lies in differences in mass distribution.
About the thrust. I don't know if it's really the length of the edge that matters; I think it's the direction of the edge relative to its speed that matters. The more angle you have, the more slicing you get. Figuring out the exact dependency is not that easy, but maybe if you did that you'd find the sharp symmetric tip has a slight advantage. This seems to be born out by the shape of the vast majority of thrusting weapons (not just swords but also spears and arrows...).
Return to “Research and Training Discussion”
Users browsing this forum: Amazon [Bot] and 129 guests
|
|
|||
|
|
|||
|
|||