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This question isn't entirely relevant to medieval armies, since these forces generally did not take "raw" recruits. At the top of the line, commanders, knights, and other men-at-arms acquired their fighting skills as a natural part of their upbringing, so by the time they joined an army they would have required little more coaching in individual combat skills. They might still have had to learn unit discipline, formation tactics, and other military skills like how to conduct patrols and post pickets or security detachments, but even then it's likely that they had learned these skills to some degree in hunts and tournaments. As for the lower-class soldiers, there was usually a limit to how low you could go before you were considered fit to wield a weapon--the common soldiery was made up more of the middle classes than the lower, if I may put it that way--and these people usually had a bit of spare money and time that they often put into learning things like martial arts, especially when the city or the village they lived in required them to be part of a watch or militia unit. It's also worth noting that calls for volunteers or levies for mobile field armies tended to skim off the best warriors (or warriors-to-be) in the society; the performance of the English longbowmen left at home to fill the ranks of the local defence forces were noticeably poorer than that of their counterparts in the companies that went to France.In conjunction with this, what is a reasonable time to expect a raw recruit into a standing army to spend training? For example, 10+ hours a day, 7 days a week?
There's usually more individual practice than most non-martial artists realize, unlike movie training where it's practically all about sparring.How much breaks down into individual drilling, sparring, and demonstration?
You need both, period. But then, you usually learn both (to varying degrees) as you progress in the art, since after all you're aware of your own learning process and should be able to use it as a reference in teaching others. Of course, this doesn't mean that the best martial artists are automatically the best teachers or vice versa. Everybody learns differently and if the student's learning style is very different from yours then you're going to need a lot of adaptation and communication skills in order to develop a relevant teaching method!How much does 'teaching ability' play into training someone: Would skill be more important than good teaching sense?
There were two ways to strengthen armour against attack. One was by utilizing better construction (such as face-hardening to give a hard outer shell backed by a softer interior), while the other was--predictably--by adding weight. So it'd be reasonable to assume that high-quality armour could be lighter and yet possess similar protective qualities to a cheaper model. By the time firearms became dominant, though (say, from the second quarter of the 16th century onwards), adding weight had become to predominant means of providing more protection against the increasing power of personal firearms, and they ended up with suits that were much heavier than late-medieval or early Renaissance types but provided rather less coverage. How this applies to the game would depend on the technology level--if the weapons were still predominantly human-powered then the two methods would be equivalent, while if firearms had become an important factor then more weight would probably be the more economical way of adding more protection.How do you think weight would affect the protective properties of armor? For example, in firearms, weight can be the different between controllable recoil, and the weapon flying from your hand. Has there been similar notice that the weight of armor actually confers some advantage?
Standing armies actually existed to some degree. Perhaps it was not officially designated as such, but there were aggregations of companies that stayed together for years on end and were eventually maintained after the end of immediate hostilities to serve as a rapid-reaction force of sorts. This was by no means an unusual thing in history. The Roman word legiones originally meant "levies" and were just that--temporary levies of citizen-soldiers. But later on they began to serve for longer and longer periods and get paid and became standing armies in all but name long before the Roman administration officially recognized the transformation.I had thought that standing armies were just not in use,
Yes, supervised drilling is an immensely important part of training. I'm not sure that it should be separated from individual drills at all since, ideally, students should not be allowed to do unsupervised practice at first--a pair of experienced eyes watching and giving corrections was and is the best way to prevent mistakes and bad habits from becoming ingrained to the degree that the student would have to spend loads of time unlearning them before he/she could progress to the next level. Maybe unsupervised practice of any sort (whether individual or partnered, choreographed or not, or oven just watching) should be the fourth category, which includes some sort of rather brutal randomization so that it also has a chance of actually reducing the student's fighting efficiency. Of course this chance should probably drop damatically as the student progresses further, since with sound basics he/she is more likely to be able to self-detect and correct potential mistakes, but I think it should never be zero.Which leads to the question about training time: Is it still mostly individual practice if you have someone ready and willing to devote full time to teaching? Or might that need a sort of fourth category, "managed individual drill" which would be training while a teacher looks on and corrects?
Well, an armour that light cannot avoid having some other disadvantages that make it less effective than steel in some specific situations. For example, Kevlar is five times stronger than steel of the same weight, but unlike steel it can burn (though it stops burning when the heat source is removed), can be degraded by chemicals and ultraviolet rays, is much less effective when wet, and (most importantly) is much more expensive than steel, especially when it has been given special treatment to deal with the abovementioned weaknesses (waterproofing, anti-UV coating, layering with different layers having the weave going in a different direction, etc.). The bottom line is that you don't have to compensate for a fantasy armour material's unusual strength along the same restricted spectrum of mass vs. bulk vs. protection and all. You could also give it somewhat less "direct" weaknesses like being ineffective during the new moon (the astronomical new moon when the Moon is not visible, not the traditional new moon when it's literally starting to get visible), more vulnerable to particular types of magical substances or attacks--perhaps catastrophically so (Dune has the most spectacular example of this, with personal shields causing miniature nuclear explosions when struck by laser beams), or having a distinct signature that's much, much more visible than steel to certain creatures with the ability to see magical emanations to one degree or another.As for armor, I knew that of course making it thicker or of better construction would help. The question comes from this: If you could have an armor that is similar in strength to steel, but feather-light (1/40th the weight, roughly) would it always be better? Or would that extra weight sometimes be preferred? Put another way, can armor ever be "too light"
Sounds a bit like . . . glass?As for the material, I think I said earlier that adamantine is basically just under 4x stronger than the steel of the game, and is completely inelastic- basically it will suffer tremendous impacts, pressure, etc, and not give at all under it breaks entirely.
To fight like what? Large close-order formations? This is a bit hard to determine, since Roman legionaries (or at least the ones who weren't veterans whose service were being extended for one more term) trained constantly during the march to the theatre of war and even inside it whenever they were not actively engaging the enemy. The only thing we're sure about is that it usually took a while--consuls told to command raw troops were normally given weeks or even a couple of months to prepare and drill their men, and that's really just to get them to a barely-passable level. Turning the men into serious, experienced troops usually required the involvement of some actual combat experience.The point about the Romans reminds me: What sort of time would be expected to train a soldier to fight like that, as opposed to the sort of extreme individualistic skills?
You should find this interesting then:(As for adamantine, don't think too hard about it. We had a hell of a time trying to figure out how it's supposed to work. The best we've come up with is that the fibers are heated, woven, and then cooled, and the pressure from their shrinking allows them to form solid plates.)
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